
A New Beginning
CommonQuests◆ game data

Myurdin's grasp on the land has been put to an end. With Pailune reclaimed, the time has come to look toward the future.
Type
Main Story
Faction
Journey's End
Chapter
Chapter 13
Difficulty
Easy
Estimated Time
10-15 minutes
Location
Greymane Camp
Objectives
- 1A Thousand Troops
- 2Traitor
- 3All Quiet on the Front
- 4News of Victory
- 5Return Home
Walkthrough
- 1Travel to the Greymane Camp and speak with camp members returning from the Abyss crisis
- 2Witness the first signs of normalcy—tents rebuilt, fires lit, daily routines resuming
- 3Participate in a brief gathering where survivors share their reflections
- 4Rest at the camp to mark the shift from constant battle to recovery
Tips
- Take time to explore the camp and listen to survivors' stories
- This quest has no combat—it's purely narrative and recovery
- Return to the campfire multiple times to trigger dialogue sequences
- Talk to all companions who survived the Chapter 12 battles
NPCs Involved
- Oongka
- Yann
- Damiane
- Baelo
Featured in Guides
- Crimson Desert Beginner Guide: 10 Things to Do FirstSkip the rookie mistakes. The 10 most important things to do first in Crimson Desert — controller setup, stat priority, inventory, food, fast travel, and silver.
- Crimson Desert: How to Make Silver Fast (Silver Farming Guide)10 proven ways to farm Silver fast in Crimson Desert — from a free 190-Silver Gold Bar in your first hour to passive bank investments and Golden Apple loops.
- Crimson Desert Inventory Guide — Hernand Commissions, +10 Bag, Greymane 81-Slot PathNo storage chests exist anywhere. Maximize bag slots: +3 per Commission quest, +10 from a hidden Extra Large Bag, +81 from all 27 Greymane Commissions. Full route inside.
- Crimson Desert Bounties Guide — Live Capture, Double Loads, 2x SilverBounties pay 2x for live capture vs kill. Tackle, punch 3 times to confess, then load TWO outlaws onto your horse. ~10 silver each, 10-20 min loops.
Last updated: March 2026