Animal_Horse
A sturdy wagon that can be crafted or stolen. Recruit Brice to unlock crafting. Useful for transporting goods and traveling with companions across the world.
Vehicle
A heavily armored mechanical vehicle unlocked in Chapter 10. The ATAG provides superior protection and mobility across all terrain types, including combat zones.
A legendary flying dragon mount obtained upon completing Chapter 11. Allows true flight across the entire world map with no terrain restrictions. The ultimate mount in Crimson Desert.
A loyal dog companion that follows you on your adventures. Obtained through the Trust system by building a bond with this pet. Boarhand assists in combat and exploration.
Animal_Dog
A wild forest cat tamed through the Trust system. This feline companion follows you and can detect hidden items and enemies in the environment.
A cute and playful Pororin cat obtained through the Trust system. This feline companion accompanies you and provides companionship during your journey.
Brown Bear. Defeat a bear in the wild.
Animal_Wolf_Elite
Animal_Bull
Animal_Bear
Direwolf. TBD.
Raptor. TBD.
Red Dodo. TBD.
Giant Iguana. TBD.
Delesyia Train. Found in Delesyia region on railroad.
Animal_Unique_GoldenFangs_BlackWolf
Not everything that sparkles is gold, but there's no denying the beauty of the stunning colors this fish displays.
A rare golden tench said to drift through Hernand rivers at dawn. Prized by anglers for its tough fight and shimmering scales.
A towering white-furred bison roaming the Pailune ridges. Hunting it tests your stamina management and heavy-weapon skills.
Animal_Bird
Animal_BattleBoar
Animal_Boss_Hyena_Wild
Animal_Deer
A rideable legendary bear tamed in the Pailune highlands. Slow but unstoppable — shrugs off hits that would stagger a horse.
Small wooden rowboat used to cross Delesyia rivers and coastal shallows. Found moored along docks and piers.
A pair of rowboats moored on the Hernand coast. Useful for crossing wetlands and reaching offshore fishing spots.
Horse-drawn transport wagon used to haul goods across Demeniss plains. Slow but carries more than a single mount.
A drifting abyss wraith that materialises near corrupted ruins in the Crimson Desert. Fades back into the void if you disengage.
Crystal-shelled crabs on the Hernand coastline whose backs grow veins of bismuth ore. Crack the shell for rare crafting minerals.
Demeniss crabs whose shells sprout living moss and flowers. Harmless unless provoked — yields rare herbal reagents.
Earth-bound construct guardians activated by Hexe rituals in the Demeniss hills. Slow but punishing melee strikes.
Lone moss-shelled crab dwelling in Delesyian wetlands. Easy prey for early-game hunters.
Mixed spawn of mossback and floraback crabs near Delesyia lagoons — co-farm for herbal and shell loot.
Pack of moss-shelled crabs scuttling across Pailune rock pools. Farmable for crafting materials.
Mixed crab cluster along Demeniss riverbanks — loot mossback and floraback shells in one pass.
Hernand cluster mixing mossbacks with ore-shelled variants. Good loop for crafters farming shells and bismuth.
Cavern spider whose abdomen glows like a lantern. Found alone in Demeniss ruin tunnels — cracks skulls with heavy web strikes.
Pack of lantern-bellied spiders lurking in Demeniss crypts. Pull one at a time to avoid being surrounded.
Standing stones lining the Demeniss cliffs that animate when disturbed. Break them for quarry materials and relics.
Mon_Creature_SiegeWorm_Stone
Pair of burrowing worms in the Crimson Desert. Keep moving — they erupt under your feet if you stand still.
Three stone worms spawn together in this Crimson Desert node. Pull one wide, then clean up the stragglers.
Cluster of four burrowing worms in Hernand badlands. Bring AoE skills and bait them into clumps.
Group spawn of stone worms along the Pailune frontier. Farmable for hide, chitin, and a chance at core gems.
Heavy-shelled crabs whose bodies resemble weathered stones, scattered across Hernand shorelines. Break the shells for ore.
Four swamp-born worms ambushing travellers in the Delesyia marshes. Use fire damage to flush them from the muck.
Grove of animate treants in the Hernand woods. Pull one at a time and keep distance from their root-slam AoE.
Ambulatory bush that roams the Demeniss heath, swallowing travellers whole. Fire attacks make short work of it.
Pack of wandering shrubs drifting across Crimson Desert dunes. Fire damage is by far the fastest clear.
Animal_Cat
Well-fed housecat dozing in a Hernand kitchen. Pet-only companion with no combat stats.
Plump ginger cat lounging in a Pailune inn. Purely a flavour/camp pet, no combat role.